Working across a full pipeline, I can conceptualise, develop, and integrate SFX into videogames. I can use a variety of game engines and middlewares for this.
I can help clean-up, mix, and time-adjust sound effects or dialogue in both linear and non-linear media.
I record and design foley in controlled home-studio environments, developing transferable techniques and workflows applicable to professional foley stages.
I can create synth patches, creatively design to concept art or animations, and recreate real-world sounds from unrelated sources.