Benjamin Lawniczak

Sound Designer / Game Audio

What I Do?

I am a sound designer with a passion for creating immersive worlds with audio. This website is a showcase of my work and ability to bring a sonic identity to visuals.

Game Audio Implementation

Working across a full pipeline, I can conceptualise, develop, and integrate SFX into videogames. I can use a variety of game engines and middlewares for this.

Audio Editing

I can help clean-up, mix, and time-adjust sound effects or dialogue in both linear and non-linear media.

Foley Artistry

I record and design foley in controlled home-studio environments, developing transferable techniques and workflows applicable to professional foley stages.

Sound Design

I can create synth patches, creatively design to concept art or animations, and recreate real-world sounds from unrelated sources.

2025 Showreel.

2026 Showreel – Coming Soon

If the form does not work in-app, go to https://www.been-for-sound.com/ in a browser instead.